Thief Group
[Squads]
AI packages1
- hang out in a barPriority: 0
Faction1
Leader1
- ThiefCount: 1
Squads3
- Thief FenceMin: 1, Max: 0
- ThiefMin: 1, Max: 3
- NinjaMin: 0, Max: 1
Vendors1
- shinobi gearShare: 100
Referenced by29
Towns and places: Bar squads 23
- Sho-Battai (override) half destroyed
- Bark (override prosperous)
- Bark (override) half destroyed
- Sho-Battai (override) prosperous
- Stoat (override) half destroyed
- Stoat (override) half destroyed (2)
- Heng (override) half destroyed
- Heng (override) half destroyed (2)
- Blister Hill (override) prosperous
- Blister Hill (override) takeover
- Bad Teeth (override) half destroyed
- Stack (override) takeover
- Bad Teeth (override) takeover
- Stack (override) takeover
- Bad Teeth (override) takeover
- Admag (override) Seto
- Squin (override) takeover
- Bark (override) malnourished
- Bark (override prosperous) 2
- Clownsteady (override) prosperous
- Drifter's Last (override) prosperous
- Waystation
- Waystation Four
Factions: Bar squads 6
Recorded fields
- Bed Usage Cost
- 100
- Building Designation
- None
- Crossbow Levels
- Cheap
- Force Speed
- Grouped
- Robotics Levels
- Cheap
- Vendors Fill Total Amount
- 1
- Animal Age Random
- 0.1
- Buy multiplier
- 0.50
- Vendors Refresh Time
- 12
- Buys Stolen
- ✓
- Trader
- ✓
- Patrol Approaches Towns
- ✓
- Public Day
- ✓
Zero and off values
- Gear artifact base value
- 0
- Item Artifacts Base Value
- 0
- Num Random Chars
- 0
- Num Random Chars Max
- 0
- Vendor Money
- 0
- Blood Smell multiplier
- 0.00
- Building Ruined
- –
- Buys Illegal
- –
- Don't multiply
- –
- Malnourished
- –
- Public Beds
- –
- Public Night
- –
- Regenerates
- –
- Roaming Military
- –
- Sell Home
- –
- Building Name
- –
- Layout Exterior
- –
- Layout Interior
- –