The Holy Nation

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Bar squads6

Biomes4

Building replacements7

Campaigns12

Clothing colours1

Default resident2

Hairstyles45

No-go zones24

Races1

Relations7

Residents20

Cut and unused entries

Slave Clothing2

Squad Default1

Squads4

Trade Culture1

Guides1

Referenced by95

World states: Player enemy

Faction campaigns: Faction Override

Recorded fields

Armour stock (prototype)
15
Armour stock (cheap)
60
Armour stock (standard)
50
Armour stock (good)
15
Business Relations
-5
Cages Lock Level
35
Containers Lock Level
30
Doors Lock Level
25
Enemy Classification
-10
Fundamental Type
Civilian
Lock Level Random
10
Num Negative Ranks
6
Num Ranks
5
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.1
Emotion Fade Rate
1
Faces Weirdness
0.5
Road Preference
0.8
Heals Strangers
✓
Offers Bounties
✓
Negative rank 0
Malcontent
Negative rank 1
Heathen
Negative rank 2
Skeleton-Lover
Negative rank 3
Skeleton in Disguise
Negative rank 4
The Devil
Rank 0
Convert
Rank 1
Approved Trader
Rank 2
Initiate
Rank 3
Faithful
Rank 4
Blessed
Rank 5
Hero of Light
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Not Real
–