Shek Kingdom
[Factions]
50
Roaming population
0
Default relation
1,000
Max prosperity
Bar squads5
- Thief GroupChance: 50%
- Shek Warrior (bar squad)Count: 2, Chance: 75%
- Recruits list Shek KingdomCount: 12, Chance: 80%
- KangChance: 100%
- RukaChance: 100%
Biomes2
Building replacements3
Campaigns10
Coexistence2
Clothing colours1
Default resident1
Legal System1
No-go zones3
Races1
- ShekShare: 100
Relations1
- The Holy NationStanding: -100
Residents11
- Shek Town GuardCount: 3
- Shop trade adv
- Shop armor ronin/shek
- Adventurer Mechanical Shop
- battery station
- Shek Gate GuardsCount: 2
- storage shek
- shop heavy weapons
- Bar shekCount: 2
- Adventure shop
Cut and unused entries
- _ruined empty building (DEFAULT)Count: 2
Squad Default1
Trade Culture1
Guides1
Referenced by73
Characters: Bounty Factions 19
Squads: Faction 17
- Shek Dueler
- Shek Kamikaze (esata dead)
- Shek Patrol (phoenix dead)
- Shek Patrol (esata alive)
- Shek Patrol (seta dead)
- Shek Patrol (seto revenge)
- Shek Patrol (Mukai alive)
- Shek Scout squad
- Shek Patrol
- shek wandering duelist
- shek warrior bar
- shek bar last stand customers
- Shek Kingdom Pacifier
- shek guard bounty desk
- Shek base attack
- Shek base attack weak
- Shek base attack medium
Characters: Faction 12
Towns and places: Faction 12
Factions: Relations 5
World states: Player ally 5
Faction campaigns: Faction Override 3
World states: Player enemy
Recorded fields
- Armour stock (prototype)
- 25
- Armour stock (cheap)
- 50
- Armour stock (standard)
- 75
- Armour stock (good)
- 20
- Armour stock (specialist)
- 1
- Business Relations
- -5
- Cages Lock Level
- 40
- Containers Lock Level
- 40
- Doors Lock Level
- 40
- Enemy Classification
- -10
- Fundamental Type
- Military
- Lock Level Random
- 20
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- 2
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.2
- Effect of Happy
- 0.2
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.4
- Road Preference
- 0.8
- Anti Slavery
- ✓
- Heals Strangers
- ✓
- Offers Bounties
- ✓
Zero and off values
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Not Real
- –
- Negative rank 0
- –
- Rank 0
- –