Shek Kingdom

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Bar squads5

Biomes2

Building replacements3

Campaigns10

Coexistence2

Clothing colours1

Default resident1

No-go zones3

Races1

Relations1

Residents11

Cut and unused entries

Squad Default1

Trade Culture1

Guides1

Referenced by73

World states: Player enemy

Recorded fields

Armour stock (prototype)
25
Armour stock (cheap)
50
Armour stock (standard)
75
Armour stock (good)
20
Armour stock (specialist)
1
Business Relations
-5
Cages Lock Level
40
Containers Lock Level
40
Doors Lock Level
40
Enemy Classification
-10
Fundamental Type
Military
Lock Level Random
20
Num Negative Ranks
1
Num Ranks
1
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.4
Road Preference
0.8
Anti Slavery
✓
Heals Strangers
✓
Offers Bounties
✓
Zero and off values
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Not Real
–
Negative rank 0
–
Rank 0
–