United Cities

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Bar squads8

Biomes3

Building replacements4

Campaigns16

Clothing colours1

Default resident1

No-go zones37

Races7

Relations5

Residents8

Roaming squads1

Slave Clothing1

Special squads1

Squad Default1

Squads6

Trade Culture1

Guides1

Referenced by139

Towns and places: Faction 48

Show all

Game starts: Faction Relations

Characters: Faction

Factions: Coexistence

World states: Player enemy

Faction campaigns: Faction Override

Recorded fields

Armour stock (prototype)
5
Armour stock (cheap)
50
Armour stock (standard)
50
Armour stock (good)
15
Armour stock (specialist)
1
Business Relations
-5
Cages Lock Level
40
Containers Lock Level
40
Doors Lock Level
30
Enemy Classification
-10
Fundamental Type
Civilian
Lock Level Random
10
Num Negative Ranks
6
Num Ranks
8
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.1
Emotion Fade Rate
1
Faces Weirdness
0.4
Road Preference
0.8
Heals Strangers
✓
Offers Bounties
✓
Negative rank 0
Trouble-Maker
Negative rank 1
Petty Criminal
Negative rank 2
Criminal
Negative rank 3
Notorious Criminal
Negative rank 4
Terrorist
Negative rank 5
Enemy of the State
Rank 0
Foreigner
Rank 1
Obedient
Rank 2
Conscript
Rank 3
Soldier
Rank 4
Corporal
Rank 5
Sergeant
Rank 6
Captain
Rank 7
General
Zero and off values
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Not Real
–