
Ancient Citadel
[Buildings]
A bad place
Preset contents
These contents depend on the building’s use. The selected layout and your saved game determine what is present.
Iron HQ
Safe
Large Basket
Iron Plates×2
Tools×1
Hinge×2
Storage: Electricals
Storage: Electricals
Storage: Robotics
General Storage Boxes
Iron Plates×1
Tools×1
Storage: Armour Plate
Storage: Armour Plate
Storage: Electricals
Storage: Electricals
Small Crate
Small Barrel
Booze Barrel
Grog×15
Small Barrel
Iron Plates×1
Wrench×2
Tools×1
Capacitor×1
Hinge×1
Small Barrel
Interior locations
Residents, world events and your saved game can replace these initial layouts or their contents.
- Ancient Labs (5)
Ancient CitadelLab no.2
Bird attractor3
- Birds Main altitude high 800Radius: 1,000, Max birds: 50
- dronesRadius: 1,000, Max birds: 10
- Birds Main altitude lowRadius: 1,000, Max birds: 30
Interior5
Interior Mask1
Parts26
- Outpost01_Exterior_MetalWallTopsChance: 100%
- Outpost01_Upper-WallFILLERChance: 100%
- Outpost01_Exterior02 SPLIT-UPPERChance: 100%
- Outpost01_Exterior_MetalWallTops-SPLIT-UPPERChance: 100%
- Outpost01_Non_Concrete_Base_UPPER001-SPLIT-UPPERChance: 100%
- Outpost_Level01-WALL-RIMChance: 100%
- Outpost01_Concrete_Base_UPPER-SPLIT-UPPERChance: 100%
- Outpost01_BLACKWALL_LOWEST-UPPERChance: 100%
- Outpost_B_BaseWallFILLERChance: 100%
- Outpost01_Exterior01Chance: 100%
- Outpost01_BLACKWALL_UPPER-01Chance: 100%
- Outpost01_BLACKWALL_LOWESTChance: 100%
- Outpost01_BLACKWALL_MIDChance: 100%
- Outpost01_Exterior02_METALSChance: 100%
- Outpost01_Non_Concrete_Base_UPPERChance: 100%
- Outpost01_Exterior-BASE_METALSChance: 100%
- Outpost01_Concrete_InteriorConcrete_Level01_UPPERChance: 100%
- Outpost_PRISON_baseChance: 100%
- Outpost_PRISON_Concrete_Base_UPPERChance: 100%
- Outpost_PRISON_Exterior02Chance: 100%
- Outpost_PRISON_Exterior03 [ROOF]Chance: 100%
- Outpost_PRISION_Concrete_Base_RAMPChance: 100%
- Outpost01_NonConcrete_PRISON_ROOFChance: 100%
- Outpost_PRISON_AWNINGSChance: 100%
- Outpost_PRISON_Non_Concrete_BaseChance: 100%
- Outpost_PRISON_Non_Concrete_Base_UPPERChance: 100%
Referenced by10
Recorded fields
- Build Materials
- 50
- Desirability
- 40
- Exterior Material
- Concrete
- Interior Ambience
- Stone
- Interior Material
- Wood
- Itemtype Limit
- Item
- Link Type
- Normal
- Max Operators
- -1
- Node Type
- General
- Path Mode
- Walkable
- Storage Size Height
- 18
- Storage Size Width
- 18
- Build Speed multiplier
- 1.00
- Building Height
- 280
- Lock hardness
- 30
- Interior Integrity
- 1
- Max Slope
- 25
- Output Rate
- 1
- Stackable Bonus multiplier
- 1.00
- Allow Animals
- ✓
- Cavernous
- ✓
- Creates Player Town
- ✓
- Enforce Ceiling
- ✓
- Building Category
- BUILDINGS
Zero and off values
- Lock Level Bonus
- 0
- Power Capacity
- 0
- Power Output
- 0
- Build Threshold
- 0
- Link Length
- 0
- Always Locks
- –
- Ceiling Placement
- –
- Destroyed Navmesh
- –
- Has Inventory
- –
- Has Lock
- –
- Interior Terrain
- –
- Exterior Furniture
- –
- Feature
- –
- Foliage
- –
- Gateway
- –
- Interior Furniture
- –
- Node
- –
- Shelter
- –
- Sign
- –
- Wall Gate
- –
- Links Together
- –
- Match Slope
- –
- Building Group
- –
- Inventory Content Name
- –